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The Slide | The Snap Turn | The Sweep | The POGO | The Crash Stop
The Slide
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GUI.

The Snap Turn
The snap turn is performed when you pass an opponent and you need to turn 180 degrees in a hurry. To perform this manuever, While you are flying forward at around 90 knots, pull the cyclic
back. As the nose passes through the horizon, apply full fan tail to one side or the other and roll into it with the cyclic. As the helo starts to roll, apply forward pressure on the cyclic. Practice3 this
until it is fast & smooth every time.
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The Sweep
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This graphic represents a move I call the Sweep. I started performing this move after I realized that everyone was doing the snap turn after making
that first pass. With two opposing forces doing the same snap turn at the same time, the quicker of the two might survive the engagement. That's when I decided to change the pace a
little and do something different. I thought I was the first to use this tactic because I never saw anyone else do it until I used it a few times, but I have heard that there were others before me.
To perform this maneuver successfully, follow these steps.
1. As you see the bandit coming at you, start a slide away from him & get a lock. Maybe fire off a stinger or two trying to get the kill on the first pass.
(it happens sometimes) 2. After you pass the bandit, level off & bank the opposite direction, turning toward the bandit. Be sure not to exert any forward or rear pressure on the cyclic, you want a true bank without diving
into or pulling out of it. At this point, you need max collective. 3. At about 270 degrees in your circle, launch a hellfire missile and drop out of the collective.
(zero collective) Now you need to use your tail rotor to continue your rotation so you can face the bandit as the hellfire closes in.
4. Make sure to watch your altitude as you drop. At about 40 ft. you need to add collective again & reverse your bank. Your momentum should take you into a slide. You will need to use your tail
rotor to sustain the slide & should launch a stinger or two just in case the hellfire missile didn't impact the target.
This maneuver may require a lot of practice to perfect. The first step in learning the maneuver (after learning the slide) is to get the high speed turns perfected. The next step is to be able to
handle the altitude drop without hitting the ground. ** note that an altitude gain usually happens performing this move due to the max collective use
during the banking. That is why you zero out the collective and "drop" while continuing your rotation towards the bandit.
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The Pogo
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When the first pogo flyer bounded out of the sky at their first unsuspecting victim, the victum had no idea what to do, the first 15 times you encountered this thing from the heavens, it blasted you into bits. Why
was it so tough to beat this attack? The ‘why’ is because of something called angle of attack. If you have the angle of attack in your favor, your chances are good if your piloting skills can close
the deal. If not, it’s time to learn how to dance!
Perform the pogo by first climbing to 100ft. or more. Next, nose down & use zero collective. That’s right, No Throttle! Keeping your nose pointed at the ground. As you plumet to the ground, you should pick up
speed. You can max out your speed on descent at around 170kt. but Be Careful NOT to fall into bladestall here. As you get to around 40ft. or so, pull
back on the cyclic & give it 100% collective. You can also add fan tail at this point and change your heading. As your power burst bites, you will be launched into the stratosphere near escape
velocity. From here, you are all set to perform the same trick again, and again, and again, and again... you get the picture!
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The Crash Stop
The crash stop isn’t as painful as it sounds. It can be performed in most any condition that requires a quick stop. Performing this manuever successfully means that you will rapidly shed
speed while gaining no altitude. If you perform this manuever incorrectly, you can end up much higher than desired or with tail damage or even crash.
To perform this manuever... As you are flying forward at any speed 60kt. or above, pull back on the cyclic to a full reverse tilt. At
the same time, zero out your collective. This will act as a breaking mechanism & you will start to slow down. As your speed falls to about 20kt., level off & use about 50% collective.
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The Banana Peel
Coming Soon!

The Lure
Coming Soon!

Good luck!
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